Post by Kyvestra on Aug 5, 2013 8:10:24 GMT -6
Academy Course List
Here you can view the plethora of courses offered at the Academy.
((We trust you to not make too many overpowered characters, and keep the balanced preserved of less experienced and more experienced characters. If you don't, we'll take away some of them. Or give you a temporary ban. Or do something creative to your intestines.
Before you start making a character, make sure that you've :
This list is not an all inclusive list of the classes that a student may be taking. However, these are the ones that are most important or would not be expected. Many of our "mundane" classes are also taught at the Academy, however, they are omitted from this listbecause they're boring because they're required. If you have any questions, please PM Kyvestra or another staff member.
Students will take a magic course each year, a weaponry/fighting course each year, and an elective each year in addition to mundane classes.
If you have a teacher character who would like to teach a certain course, they must have training one level above it. Simply PM me that you'd like to take over a certain course, and if the spot's open, you're in. Otherwise, the most suitable IC personality will be chosen. Once your character teaches a course, you can outline course units and PM me them for posting here.
Students may skip classes on a case-by-case basis, and many will also double-up classes for branches during certain years.
Also, although the Academy program runs for six years, there are only four years worth of classes for some branches. After that, those are replaced as students are allowed to become part of a menagerie of special corps, listed at the bottom. These will take up enough time training for the field and with field missions to fill up a student's time at the Academy.
Each special corps is connected with a magic branch, which are all color coded. Grey indicates that all students must take it.))
Magic
● Basic Magic 101
Instructor: Kristiyani Varana
Covers the different types of magic and the criteria of all Nine Petals, introducing students to all the different dragon gods.
Required for first years.
● Basic Magic 201
Instructor: Kristiyani Varana
Covers theoretical uses for magic, basic magic utility skills, and ingrains the lesson of control. Students will select their patron Petal during this time and follow that branch of magic from this point onwards, with several tests to show their most compatible patron dragon. Final jurisdiction as to their petal is up to the student, however.
Required for Second Years.
● Imperial Magic 301
Instructor: Kristiyani Varana
Covers past uses for Imperial magic, in-depth discussions on the criteria of the First Petal, and leadership skills.
● Beastmastery 302
Instructor: Acacia Belgois
Covers past uses for Beastmastery, in-depth discussions on the criteria of the Second Petal, animal tracking, animal identification, and cartography.
By the end of the course, students will have tamed an animal companion to assist them in their adventures. Animal companions are any animal available on earth today. Mistlings are extremely hostile and those that have been tamed are used for mounts.
● Forging 303
Instructor: Open
Covers past uses for forging, in-depth discussions on the criteria of the Third Petal, and basic weapons and armor forging.
By the end of the course, students will have forged a weapon for themselves.
● Shadow Magic 304
Instructor: Open
Covers past uses for Shadow magic, in-depth discussions on the criteria of the Fourth Petal, and stealth skills.
By the end of the course, students will be able to sneak past a sleeping swiftfin.
● Light Magic 305
Instructor: Theodore Frost
Covers past uses for Light magic, in-depth discussions on the criteria of the Fifth Petal, and healing skills.
By the end of the course, students will have learned the laws of the land and how to heal minor wounds.
● Warcraft 306
Instructor: Open
Covers past wars, in-depth discussions on the criteria of the Sixth Petal, and fighting.
By the end of the course, students will be gifted their own personal weapon of their choice and will have had a mock-war with training weapons.
● Inventing 307
Instructor: Tamara Green
Covers past inventions, in-depth discussions on the criteria of the Seventh Petal, the uses of many different tools, and the use of a drawing pencil and pad.
By the end of the course, students will have created one invention of their choosing.
● Illusions 308
Instructor: Heka Equidae
Covers past uses for illusion magic, in-depth discussions on the criteria of the Eighth Petal, and basic tricks with light.
By the end of the course, students will be able to create an illusionary duplicate of themselves.
● How To Care For Your Raven 309
Instructor: Open
...we're not sure why the course was named what it was.
Covers the uses of Death magic, in-depth discussions on the criteria of the Ninth Petal, and allows students to realize that most of the Ninth Petal's magic is about acid and lightning, not bringing instant death with a glance.
By the end of the course, students will knowhow to care for their raven basic attacks with lightning and/or acid.
● Imperial Magic 401: Squadron Command
Instructor: Open
Students will be placed as the second in command or first in command of a standard army Pearlmist Bridge defense squadron or a group of their peers from the Light magic and Warcraft classes based on their scores in Imperial Magic 301.
● Beastmastery 402: Rangers
Instructor: Acacia Belgois
Students will be grouped according to their specific skills and allowed out into the Outskirts of the Mistlands during the day only.
● Forging 403: Equipment
Instructor: Open
Students will learn how to forge the standard equipment of the different groups within the army and begin practicing their crafting skills. Those with quality results will have their weapons and armor used in the field.
Advanced students will also begin imbuing their works with enchantments.
● Shadow Magic 404: Reconnaissance
Instructor: Open
Students will make brief forays into the Outskirts of the Mistlands at dusk, relying on only their own skills.
● Light Magic 405: Duty
Instructor: Open
Students will get experience working in field hospitals and at the lines themselves with healing and smiting enemies. They will usually be under the command of those in the Imperial magic class and healing students from the Warcraft class.
● Warcraft 406: Bloodshed
Instructor: Open
Students will be grouped into squadrons and then sent into the front lines of battle at Pearlmist Bridge, usually under the command of students from the Imperial magic class and working with students from the Light magic class.
● Inventing 407: More Inventing
Instructor: Tamara Green
Students will work in the army headquarters to use their inventing techniques to develop new weaponry, defences, armor, and stuff like that.
● Illusions 408: Smoke and Mirrors
Instructor: Open
Students will learn more light tricks and illusions, then putting their skills to the test in the field in several forays into the Outskirts of the Mistlands.
● How to Care for Your Raven 409: Raven
Instructor: Open
Students will learnhow to care for their raven how to increase their power over lightning and acid, and begin learning how to judge the correct time for reaping a soul.
They'll also be put to work in the Outskirts of the Mistlands to practice their skills first-hand.
Weaponry and Fighting
Weaponry and Fighting 101
Instructor: Open
Covers basic fighting skills and weaponry, both medieval and modern styles, for first years.
Weaponry and Fighting 113
Instructor: Open
Covers medieval fighting styles and weaponry in more depth. Emphasis on strategy and large scale battles. For first years (recommended).
Weaponry and Fighting 114
Instructor: Open
Covers modern fighting styles and weaponry in more depth. Emphasis on tactics and small-scale skirmishes. For first years (optional).
Weaponry and Fighting 201
Instructor: Open
Covers slightly more advanced fighting skills and weaponry, both medieval and modern styles, for second years. Also has lessons to help fight the specific weaknesses of common enemies. Suitable for second years.
Weaponry and Fighting 301
Instructor: Open
Covers specific weapons from both modern and medieval times. Suitable for second or third years.
SPECIALIZED INSTRUCTORS
Archery: Acacia Belgois
Light Firearms: Open
Heavy Firearms: Open
Swords, Axes, and Maces: Open
Clubs, Spears, and Miscellaneous: Open
Weaponry and Fighting 302
Instructor: Open
Covers more detailed instructions on how to kill or defeat higher level enemies from the Eventide. Suitable for third years or fourth years.
Electives
Survival
Instructor: Acacia Belgois
Covers basics of survival, including firebuilding, navigating difficult terrain, fortifying a small base, basic first aid, and how to choose a campsite which isn't infested with monsters. Suitable for first and second year students.
Patrol Training
Instructor: Open
Covers basic patrol regulation and behaviour. Assists with code memorization. Also establishes future rank in any field missions and covers patrol routes. Enables student to be considered for future patrols, and as the final, gives two days in the field (you survive, you pass). Suitable for third and fourth year students.
Defensive Magic
Instructor: Kristiyani Varana
Covers basic defensive magic for students of all patrons. Field training required. This class is recommended only to those that have completed Patrol Training and Weaponry and Fighting 301.
Field Medicine
Instructor: Theodore Frost
This class gives in-depth explanations and demonstrations on how to treat wounds on the field. This ranges from very basic scrapes and scratches to major wounds that could be fatal if not handled properly. As a general rule, most magic is omitted from this class, but those with the Fifth Petal as their patron can get magical training upon request.
Special Corps
Each branch of magic has two special corps. One is marked out for being recommended for fifth years, and normally the other will be taken sixth year. They are all incredibly time-consuming and dangerous.
Some especially gifted students can join Operation Torrent or Operation Nevermore, usually during their fifth or sixth year. If taken fifth year, they will almost certainly stay in the operation for their sixth year.
● Squadron Leadership: Defense
Students are placed as the leader of a real army squadron and are used in the field for defense of the Pearlmist Bridge.
Recommended for fifth years.
● Squadron Leadership: Offense
Students are placed as the leader of a real army squadron and are used in the field for offense against any incursions into Serenity Basin.
● Outriders: Short Forays
Students are grouped into squadrons with professional Outriders and loaned a Kirin. They then range far and wide in the Mistlands for up to two days at a time.
Recommended for fifth years.
● Outriders: Extended Forays
Students are grouped into squadrons with professional Outriders and loaned a Kirin. They then range throughout the Mistlands, charting unknown territory, for up to a week at a time.
● Smithing: War Machines
Students are taught how to create the different parts of common war machines- mortars, cannons, trebuchets, scorpions, and catapults.
Recommended for fifth years.
● Smithing: Enchanted Crafting
Students are taught how to imbue their works with enchantments. They work in the military's smithing area, where they create both standard equipment and special enchanted weapons.
● Shadow Magic: Missile
Students are taught how to sneak past even the most watchful of monsters from Eventide. Their skills are put to the test in brief forays in the farthest reaches of the Outskirts.
Recommended for fifth years.
● Shadow Magic: Heartseeker
Students are given seek-and-destroy targets of especially powerful monsters from Eventide or search-and-retrieval missions of hard-to-get goods in the Mistlands. They are allowed to be in a group of up to three.
● Light Magic: Healer
Supervised by: Theodore Frost
Students complete their healing training and are grouped with squadrons that run three-day forays into the Mistlands as a healer.
Recommended for fifth years.
● Light Magic: Justicar
Students are grouped with squadrons that run week-long forays into the Mistlands as healers or as warriors, and also are allowed to serve a term in the Courtrooms as a judge's assistant or take the front lines in the defense of Pearlmist Bridge.
● Warcraft: Blademaster
Students are put into military squadrons and used in offensive forays against the monsters.
Recommended for fifth years.
● Warcraft: Obliterator
Students are grouped with honored military squadrons and sent on highly dangerous missions against the monsters.
● Inventing: Machines of War
Students are again teamed up with the army's invention teams, working on designing new machines of war for use in both defense and offence, especially to reinforce the walls with.
Recommended for fifth years.
● Inventing: High-tech
Students are teamed up with the highest level of the army's invention teams, working on projects ranging from airplanes to bombs.
● Illusions: Charlatan
Supervised by: Heka Equidae
Students finish up their magic training and are put into the front lines to confuse the monsters assaulting Pearlmist bridge into making mistakes such as falling off the bridge.
Recommended for fifth years.
● Illusions: Masquerader
Students are teamed up with groups and sent on seven day forays into the Mistlands to gain combat experience and help them survive.
● How to Care for Your Raven: Omen
Students will finish up their training with lightning and acid magic and be sent in three-day solo forays into the Mistlands just past the Outskirts.
Recommended for fifth years.
● How to Care for Your Raven: Harbinger
Students learn the secrets of the balance of death. They do not, however, learn any death magic. They will be sent on seven-day missions into the Mistlands with anywhere from 2-5 people.
● Grimblade
An exclusive class for only the highest scoring favored pupils of the Ninth Petal. In this course, they learn the secrets of death magic.
Operation Torrent
An invite-only high-level corps for the high achievers the Academy has to offer. They are be given a Kirin and sent to attempt to establish an outside base for humanity. Students from all magic branches are eligible.
Operation Nevermore
Supervisor: The Headmaster
An invite-only high-level corps for only the best and the brightest the Academy has to offer. They are given a Silent Shadow of their own and are sent on high-risk raiding missions on the monsters. They are also occasionally sent to assist Operation Torrent from above, and are called upon in a time of crisis for aerial defense of Atlantis. Students from all magic branches are eligible.
Here you can view the plethora of courses offered at the Academy.
((We trust you to not make too many overpowered characters, and keep the balanced preserved of less experienced and more experienced characters. If you don't, we'll take away some of them. Or give you a temporary ban. Or do something creative to your intestines.
Before you start making a character, make sure that you've :
- Read the rules and info.
- Read all announcements.
- Browsed this little store thing!
- Obtained the character creation form.
- If this isn't your first character, make sure that your character log is updated. If it is your first character, begin a character log.
This list is not an all inclusive list of the classes that a student may be taking. However, these are the ones that are most important or would not be expected. Many of our "mundane" classes are also taught at the Academy, however, they are omitted from this list
Students will take a magic course each year, a weaponry/fighting course each year, and an elective each year in addition to mundane classes.
If you have a teacher character who would like to teach a certain course, they must have training one level above it. Simply PM me that you'd like to take over a certain course, and if the spot's open, you're in. Otherwise, the most suitable IC personality will be chosen. Once your character teaches a course, you can outline course units and PM me them for posting here.
Students may skip classes on a case-by-case basis, and many will also double-up classes for branches during certain years.
Also, although the Academy program runs for six years, there are only four years worth of classes for some branches. After that, those are replaced as students are allowed to become part of a menagerie of special corps, listed at the bottom. These will take up enough time training for the field and with field missions to fill up a student's time at the Academy.
Each special corps is connected with a magic branch, which are all color coded. Grey indicates that all students must take it.))
Magic
● Basic Magic 101
Instructor: Kristiyani Varana
Covers the different types of magic and the criteria of all Nine Petals, introducing students to all the different dragon gods.
Required for first years.
● Basic Magic 201
Instructor: Kristiyani Varana
Covers theoretical uses for magic, basic magic utility skills, and ingrains the lesson of control. Students will select their patron Petal during this time and follow that branch of magic from this point onwards, with several tests to show their most compatible patron dragon. Final jurisdiction as to their petal is up to the student, however.
Required for Second Years.
● Imperial Magic 301
Instructor: Kristiyani Varana
Covers past uses for Imperial magic, in-depth discussions on the criteria of the First Petal, and leadership skills.
● Beastmastery 302
Instructor: Acacia Belgois
Covers past uses for Beastmastery, in-depth discussions on the criteria of the Second Petal, animal tracking, animal identification, and cartography.
By the end of the course, students will have tamed an animal companion to assist them in their adventures. Animal companions are any animal available on earth today. Mistlings are extremely hostile and those that have been tamed are used for mounts.
● Forging 303
Instructor: Open
Covers past uses for forging, in-depth discussions on the criteria of the Third Petal, and basic weapons and armor forging.
By the end of the course, students will have forged a weapon for themselves.
● Shadow Magic 304
Instructor: Open
Covers past uses for Shadow magic, in-depth discussions on the criteria of the Fourth Petal, and stealth skills.
By the end of the course, students will be able to sneak past a sleeping swiftfin.
● Light Magic 305
Instructor: Theodore Frost
Covers past uses for Light magic, in-depth discussions on the criteria of the Fifth Petal, and healing skills.
By the end of the course, students will have learned the laws of the land and how to heal minor wounds.
● Warcraft 306
Instructor: Open
Covers past wars, in-depth discussions on the criteria of the Sixth Petal, and fighting.
By the end of the course, students will be gifted their own personal weapon of their choice and will have had a mock-war with training weapons.
● Inventing 307
Instructor: Tamara Green
Covers past inventions, in-depth discussions on the criteria of the Seventh Petal, the uses of many different tools, and the use of a drawing pencil and pad.
By the end of the course, students will have created one invention of their choosing.
● Illusions 308
Instructor: Heka Equidae
Covers past uses for illusion magic, in-depth discussions on the criteria of the Eighth Petal, and basic tricks with light.
By the end of the course, students will be able to create an illusionary duplicate of themselves.
● How To Care For Your Raven 309
Instructor: Open
...we're not sure why the course was named what it was.
Covers the uses of Death magic, in-depth discussions on the criteria of the Ninth Petal, and allows students to realize that most of the Ninth Petal's magic is about acid and lightning, not bringing instant death with a glance.
By the end of the course, students will know
● Imperial Magic 401: Squadron Command
Instructor: Open
Students will be placed as the second in command or first in command of a standard army Pearlmist Bridge defense squadron or a group of their peers from the Light magic and Warcraft classes based on their scores in Imperial Magic 301.
● Beastmastery 402: Rangers
Instructor: Acacia Belgois
Students will be grouped according to their specific skills and allowed out into the Outskirts of the Mistlands during the day only.
● Forging 403: Equipment
Instructor: Open
Students will learn how to forge the standard equipment of the different groups within the army and begin practicing their crafting skills. Those with quality results will have their weapons and armor used in the field.
Advanced students will also begin imbuing their works with enchantments.
● Shadow Magic 404: Reconnaissance
Instructor: Open
Students will make brief forays into the Outskirts of the Mistlands at dusk, relying on only their own skills.
● Light Magic 405: Duty
Instructor: Open
Students will get experience working in field hospitals and at the lines themselves with healing and smiting enemies. They will usually be under the command of those in the Imperial magic class and healing students from the Warcraft class.
● Warcraft 406: Bloodshed
Instructor: Open
Students will be grouped into squadrons and then sent into the front lines of battle at Pearlmist Bridge, usually under the command of students from the Imperial magic class and working with students from the Light magic class.
● Inventing 407: More Inventing
Instructor: Tamara Green
Students will work in the army headquarters to use their inventing techniques to develop new weaponry, defences, armor, and stuff like that.
● Illusions 408: Smoke and Mirrors
Instructor: Open
Students will learn more light tricks and illusions, then putting their skills to the test in the field in several forays into the Outskirts of the Mistlands.
● How to Care for Your Raven 409: Raven
Instructor: Open
Students will learn
They'll also be put to work in the Outskirts of the Mistlands to practice their skills first-hand.
Weaponry and Fighting
Weaponry and Fighting 101
Instructor: Open
Covers basic fighting skills and weaponry, both medieval and modern styles, for first years.
Weaponry and Fighting 113
Instructor: Open
Covers medieval fighting styles and weaponry in more depth. Emphasis on strategy and large scale battles. For first years (recommended).
Weaponry and Fighting 114
Instructor: Open
Covers modern fighting styles and weaponry in more depth. Emphasis on tactics and small-scale skirmishes. For first years (optional).
Weaponry and Fighting 201
Instructor: Open
Covers slightly more advanced fighting skills and weaponry, both medieval and modern styles, for second years. Also has lessons to help fight the specific weaknesses of common enemies. Suitable for second years.
Weaponry and Fighting 301
Instructor: Open
Covers specific weapons from both modern and medieval times. Suitable for second or third years.
SPECIALIZED INSTRUCTORS
Archery: Acacia Belgois
Light Firearms: Open
Heavy Firearms: Open
Swords, Axes, and Maces: Open
Clubs, Spears, and Miscellaneous: Open
Weaponry and Fighting 302
Instructor: Open
Covers more detailed instructions on how to kill or defeat higher level enemies from the Eventide. Suitable for third years or fourth years.
Electives
Survival
Instructor: Acacia Belgois
Covers basics of survival, including firebuilding, navigating difficult terrain, fortifying a small base, basic first aid, and how to choose a campsite which isn't infested with monsters. Suitable for first and second year students.
Patrol Training
Instructor: Open
Covers basic patrol regulation and behaviour. Assists with code memorization. Also establishes future rank in any field missions and covers patrol routes. Enables student to be considered for future patrols, and as the final, gives two days in the field (you survive, you pass). Suitable for third and fourth year students.
Defensive Magic
Instructor: Kristiyani Varana
Covers basic defensive magic for students of all patrons. Field training required. This class is recommended only to those that have completed Patrol Training and Weaponry and Fighting 301.
Field Medicine
Instructor: Theodore Frost
This class gives in-depth explanations and demonstrations on how to treat wounds on the field. This ranges from very basic scrapes and scratches to major wounds that could be fatal if not handled properly. As a general rule, most magic is omitted from this class, but those with the Fifth Petal as their patron can get magical training upon request.
Special Corps
Each branch of magic has two special corps. One is marked out for being recommended for fifth years, and normally the other will be taken sixth year. They are all incredibly time-consuming and dangerous.
Some especially gifted students can join Operation Torrent or Operation Nevermore, usually during their fifth or sixth year. If taken fifth year, they will almost certainly stay in the operation for their sixth year.
● Squadron Leadership: Defense
Students are placed as the leader of a real army squadron and are used in the field for defense of the Pearlmist Bridge.
Recommended for fifth years.
● Squadron Leadership: Offense
Students are placed as the leader of a real army squadron and are used in the field for offense against any incursions into Serenity Basin.
● Outriders: Short Forays
Students are grouped into squadrons with professional Outriders and loaned a Kirin. They then range far and wide in the Mistlands for up to two days at a time.
Recommended for fifth years.
● Outriders: Extended Forays
Students are grouped into squadrons with professional Outriders and loaned a Kirin. They then range throughout the Mistlands, charting unknown territory, for up to a week at a time.
● Smithing: War Machines
Students are taught how to create the different parts of common war machines- mortars, cannons, trebuchets, scorpions, and catapults.
Recommended for fifth years.
● Smithing: Enchanted Crafting
Students are taught how to imbue their works with enchantments. They work in the military's smithing area, where they create both standard equipment and special enchanted weapons.
● Shadow Magic: Missile
Students are taught how to sneak past even the most watchful of monsters from Eventide. Their skills are put to the test in brief forays in the farthest reaches of the Outskirts.
Recommended for fifth years.
● Shadow Magic: Heartseeker
Students are given seek-and-destroy targets of especially powerful monsters from Eventide or search-and-retrieval missions of hard-to-get goods in the Mistlands. They are allowed to be in a group of up to three.
● Light Magic: Healer
Supervised by: Theodore Frost
Students complete their healing training and are grouped with squadrons that run three-day forays into the Mistlands as a healer.
Recommended for fifth years.
● Light Magic: Justicar
Students are grouped with squadrons that run week-long forays into the Mistlands as healers or as warriors, and also are allowed to serve a term in the Courtrooms as a judge's assistant or take the front lines in the defense of Pearlmist Bridge.
● Warcraft: Blademaster
Students are put into military squadrons and used in offensive forays against the monsters.
Recommended for fifth years.
● Warcraft: Obliterator
Students are grouped with honored military squadrons and sent on highly dangerous missions against the monsters.
● Inventing: Machines of War
Students are again teamed up with the army's invention teams, working on designing new machines of war for use in both defense and offence, especially to reinforce the walls with.
Recommended for fifth years.
● Inventing: High-tech
Students are teamed up with the highest level of the army's invention teams, working on projects ranging from airplanes to bombs.
● Illusions: Charlatan
Supervised by: Heka Equidae
Students finish up their magic training and are put into the front lines to confuse the monsters assaulting Pearlmist bridge into making mistakes such as falling off the bridge.
Recommended for fifth years.
● Illusions: Masquerader
Students are teamed up with groups and sent on seven day forays into the Mistlands to gain combat experience and help them survive.
● How to Care for Your Raven: Omen
Students will finish up their training with lightning and acid magic and be sent in three-day solo forays into the Mistlands just past the Outskirts.
Recommended for fifth years.
● How to Care for Your Raven: Harbinger
Students learn the secrets of the balance of death. They do not, however, learn any death magic. They will be sent on seven-day missions into the Mistlands with anywhere from 2-5 people.
● Grimblade
An exclusive class for only the highest scoring favored pupils of the Ninth Petal. In this course, they learn the secrets of death magic.
Operation Torrent
An invite-only high-level corps for the high achievers the Academy has to offer. They are be given a Kirin and sent to attempt to establish an outside base for humanity. Students from all magic branches are eligible.
Operation Nevermore
Supervisor: The Headmaster
An invite-only high-level corps for only the best and the brightest the Academy has to offer. They are given a Silent Shadow of their own and are sent on high-risk raiding missions on the monsters. They are also occasionally sent to assist Operation Torrent from above, and are called upon in a time of crisis for aerial defense of Atlantis. Students from all magic branches are eligible.